ABOUT ME

Out of the 43 years I’ve lived , half of it has been dedicated to 3D graphics and particularly animations.


I started my career working with games which is one of my biggest hobbies.

But my creativity and passion for creating things started at an early age. When I was three years old, I got my very first Lego set and ever since my passion for pixels has only gotten stronger. If I find something that can be done more efficiently, I’ll make it happen.

Now I live in Oxie with my wife, daughter, 2 cats.

PERSONAL SKILLS

  • PROBLEM SOLVING
  • TEAM WORK
  • OPTIMIZATION

HOBBIES

  • GAMES
  • PHOTOGRAPHY
  • DESIGN / SEWING
  • DIY
  • BBQ

WORK EXPERIENCE

LEAD ARTIST | MASSIVE ENTERTAINMENT - 2000-2001

3D generalist for the first 3 months and then took the roll as lead artist for a team of four, developing the game Drömjobbet in Rosemund valley.

3D GENERALIST | MODERN GAMES - 2002

Sole 3D artist on a small game made for a tv promotion.

CHARACTER ANIMATOR | UNIQUE DEVELOPMENT STUDIOS - 2002-2003

Character animator for a third person, platform game for xbox game, called Core.

CHARACTER ANIMATOR | DIGITAL ILLUSIONS CE - 2003-2004
Character animation for the game Battlefield modern combat, this also included modeling, texturing and rigging of the characters. Battlefield modern combat was released for both the PS2 and X-Box.

LEAD 3D ANIMATOR | SMACKACHUNK STUDIOS - 2004-2005
Lead 3D animator for a startup gamestudio called Smackashunk, focused on creating episode based games.

CHARACTER ANIMATOR | MASSIVE ENTERTAINMENT - 2005-2007
In charge of animating the ingame marines, units and props for World in Conflict.
Included skinning, rigging and game editor work. Worked closely with the animation programmers, to get as much out of the ingame editor as possible and bring innovation to the animation system. Some odd modeling, texturing and the prelude maps for the single player campaign was also done.

3D GENERALIST | REDLOOP - 2007-2014
Redloop is a production company and most productions advertisement or TV.
The majority of productions had one 3D artist assign to it and you were expected to do everything from modeling, lookdev, to a rough composition.

3D DESIGNER | CASUMO - 2014-2015
My initial role was to support the product with 3D assets. A couple of months later I was promoted to produce their TVCs, sponsor spots and other animated content.

PRODUCER & ANIMATOR | SNOW ANIMATION STUDIO - 2015-2020

015, me and an old colleague founded the production company SNOW Animation Studio. My role at SNOW was as a producer and creative, with animation as my main responsibility. My work at SNOW has broaden my skills in regards of project management, planning and remotely leading freelancers, consultants, and other studios.

PROJECT MANAGER | SHARKMOB - 2019-PRESENT

I joined Sharkmob fall 2019 as a project manager for the newly created team Creative Services (An internal department
for making marketing assets). Shortly after I was promoted to team lead. My responsibilities grow from managing projects to build the team, so it could meet the studios various needs, by setting up workflows and pipelines.
During a 8 month period I was also a lead for the Photogrammetry and Mocap team, during their startup.My previous experience of leading, was focused on freelancers, where my time as a lead for Creative Services has honed my way of leading both internal and external people.I’m currently leading the production in a newly created cinematic team, that is servicing one of Sharkmob’s
AAA-projects.

PROFESSIONAL SKILLS

  • ANIMATION
  • TEAM LEADING
  • MODELING
  • LOOKDEV
  • LIGHTING
  • COMPOSITION
  • ART DIRECTION
  • STORYBOARD
  • P.M & PLANNING

PROFICIENCY

  • MAYA
  • MARVELOUS D
  • LIGHTWAVE
  • JIRA
  • PHOTOSHOP
  • AFTER EFFECTS
  • ILLUSTRATOR
  • SPREAD SHEETS